The fewer tiles you activate on your way, the more time you have to finish the level.

Credits:

Game Design and Coding — Wandering Peak

Music and SFX — Red Tree https://soundcloud.com/red-tree-leaf

Buttons SFX — Shapeforms https://shapeforms.itch.io/

PS: The game is made in Godot4. If you are on macOS, please use a chromium-based browser. The game starting on macOS may take a long time (up to 2 min) due to a known Godot issue.


Comments

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Very interesting concept! I wish there were more levels, but I figure it's always not bad making players want more :)

I like how the different colored tiles had different timing effects and it was pretty intuitive to figure it out.

At first I wasn't sure that I liked the timer running when I wasn't doing anything, but since the levels are quick and the reload time is fast (and there's a pause button), it wasn't a big deal by the end of playing.

Nice game