Wolf's Vault
The fewer tiles you activate on your way, the more time you have to finish the level.
Credits:
Game Design and Coding — Wandering Peak
Music and SFX — Red Tree https://soundcloud.com/red-tree-leaf
Buttons SFX — Shapeforms https://shapeforms.itch.io/
PS: The game is made in Godot4. If you are on macOS, please use a chromium-based browser. The game starting on macOS may take a long time (up to 2 min) due to a known Godot issue.
Status | In development |
Platforms | HTML5 |
Author | Wandering Peak |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Godot |
Comments
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Very interesting concept! I wish there were more levels, but I figure it's always not bad making players want more :)
I like how the different colored tiles had different timing effects and it was pretty intuitive to figure it out.
At first I wasn't sure that I liked the timer running when I wasn't doing anything, but since the levels are quick and the reload time is fast (and there's a pause button), it wasn't a big deal by the end of playing.
Nice game